News by David Braben and Andrew Gillett from alt.fan.elite |
|
Subject : Re: Please stop flaming David Braben :) |
Date : Nov, 26, 1998 |
Newsgroup : comp.sys.ibm.pc.games.space-sim |
The Starglider wrote:
Yes. There will be.
<snip>
David Braben
Subject : Re: Empire & Federation |
Date : Dec, 22, 1998 |
PJ wrote:
The reasoning behind the Federation is that seems a likely way for our
western civilisation to go. ie numerous different interests start to colonise
space as soon and as fast as the technology allows, and then fight over who
controls the good bits afterwards. Later still, they form an initially uneasy
federation (otherwise trade is tricky) that mellows with time, not entirely
dissimilar with the formation of the USA.
The idea with the Empire is a separate group of basically Fascists set up
a long way from anywhere (before the formation of the Federation), and then
as the two powers grow they start to impinge on each other's borders, causing
local wars. I had a combination of Nazi Germany and the Roman Empire in
mind as a model for the Frontier Empire; ie initially racist, eugenic slavers,
but mellowed a little - much like the later years of the Roman Empire; still
fascist slavers, but an eclectic racial mix.
These were set up this way to maximise the potential interest for an
individual. The trouble with a high tech all out war is that this would be
conducted through a military hierarchy and is notoriously difficult to make
enjoyable in a computer game unless you are a top bod in the military.
Cold War (as in Frontier) is much more fun, as spying and intrigue are more
significant.
I had intended to put in a great deal more detail in this direction, but
the flow of the game's development carried me elsewhere (no - not the fault
of any publisher). But suffice it to say this will be revived in Elite IV.
David Braben
|
Subject : Re: Elite 4 Rumor-Source |
Date : Jan, 5, 1999 |
Raymond Williams wrote:
<snip>
It is true that Elite IV will be more Elite-like in the combat, but mainly
because we want combat to be (at least potentially) between loads of
ships, not one spec in the distance. We will do our best to retain as
much of the nice aspects of Newtonian flight as possible, and the
underlying flight model is likely to still be Newtonian.
David Braben
Subject : Re: David Braben. Good shot sir. |
Date : Jan, 14, 1999 |
Jed Staton wrote:
Many well meaning people email me with ideas like 'wouldn't it be great to
do an Elite IV'. Some go on to say 'It could have hardware acceleration and
multiplayer...'. While it is great that there is so much interest, I'm afraid
I can't reply to all of them (though I do try). Apologies to those who have
not received a reply.
Elite IV has to be vastly superior to any competition, in order to revive the
Elite name after the FFE debacle. To be honest, the biggest problem I see
is the number of ideas we have already, and that to do them justice, even
with a large team will take a long time to bring to fruition. This time around,
I am very reluctant to sign with a publisher too early, as that is when things
start getting out of hand. I know this from bitter experience.
We would rather not receive ideas, because of the danger that later we will
be accused of ripping those ideas off. Please bear in mind this is something
we have been thinking about for a long time. We have a number of really
significant ideas that will set this game apart like no other. Please don't
email asking about these ideas, as we really can't give these out.
I will look at putting a FAQ up on our web site, and post here when it's done.
For the moment though, in an effort
to reduce the emails - a few answers:
1. We will support hardware render etc on PC through DX7
2. We will have multi-player
3. We will support a wide range of formats including high end consoles.
4. We will probably support Playstation 2 rather than Playstation
5. We will consider other formats like Linux, etc
Finally, many people ask if it would be possible in the meantime to re-release
FE2 or FFE as shareware or similar, or to release the sources. The answer is
yes to both of these; possibly some time this year, but I will need to check the
legal situation with respect to the lawsuit with Take Two (which is still going).
If you want to email me anyway, then go ahead, but please be aware you may
not receive a reply.
David Braben
Subject : Re: A Missive to David Braben... |
Date : May, 4, 1999 |
LouisJM5 wrote:
> Tom Morton wrote:
Not at all. Sometimes I don't answer!
If you read my posts I have answered this question, albeit obliquely. Elite IV
is in development. It is in the design stage, and is a massive undertaking
given people's expectations of what it should be (and rightly so).
The target platforms are not yet decided.
David Braben
Subject : Re: A Missive to David Braben... |
Date : May, 5, 1999 |
Tom Morton wrote:
Absolutely not, though the issue I think is more particularly the choice
of publisher, and their attitude to quality.
>> The target platforms are not yet decided.
I think this is inevitable.
> The flight physics *will* be newtonian? Damn well hope so -
> none of that star-wars crap. >:-{
This one is always tricky. The real problem is that a very wide audience
expects the flight models of films like "Star Wars", and don't realise the
issues. In turn a game gets highly criticised for it and dies a death because
it is unplayable. A few games have tried this and because of the cumbersome
nature of the controls have failed. People simply can't cope with a completely
separate direction of travel and facing if they have to control them both.
This is even true in 2D (eg driving a tank while the turret is rotating).
Having said that, I also prefer Newtonian physics from an aesthetic point of view,
but I think it is important to have a feel more like "Elite".
So the current plan for Elite IV is a Newtonian flight model (but with hyperspace
etc) with thruster corrections (like Frontier, except better) to give an Elite-like
feel. (This way, Frontier fans can still hurtle sideways out of control in to a
planet for old time's sake, by turning the fly-by-wire off.)
David Braben
Subject : Re: ELITE 4 : Graphics (different to my other reply) |
Date : May, 11, 1999 |
Jon Coomber wrote:
Though there may be a software renderer with D3D it is appallingly slow
with many rendering bugs. The one on V2000 was in hand-written assembler.
We did look at supporting Open-GL for V2000, but D3D seemed to cover all
the cards pretty well. The Open-GL drivers are getting better, but are still
not available across the board. We will consider it again for Elite IV,
though no promises.
David Braben
Subject : Re: ELITE 4 : Graphics (different to my other reply) |
Date : May, 12, 1999 |
Jon Coomber wrote:
Supporting all the various cards and different driver combinations just for
D3D is hard, as many require specific code work-arounds because of holes in
their D3D support. Adding OpenGL to this would have made it an even harder
task, as many of these drivers are still in their infancy.
Because of the legacy of FFE, I was conscious that there are many people
around who would have loved V2000 to have been buggy (as I've said in other
posts), as it might then be taken to imply the FFE disaster was entirely our
fault. For this reason we couldn't risk being associated with flaky OpenGL
drivers. As it was, there are still no known faults with V2000, thankfully.
We have had a few driver difficulties, but all these can be fixed with the
latest hardware drivers. Have you tried getting Half-Life to run in OpenGL?
Our experience shows it only works well on a few cards.
David Braben
Subject : Re: Elite 4 and Chinese whispers about Linux |
Date : Aug, 26, 1999 |
> Matt Dibb wrote:
No decision has been made regarding Linux for Elite IV. The previous survey
was across several groups, to get a measure of the Linux interest for a port of
V2000. There were around 1000 real votes, and many from 'fake' or duplicate
email addresses (which were subtracted from the list), so the decision was
marginal, but no.
The clincher was that there are many different variations within Linux
(graphics/processor etc) - the decision may be different in the future given
that Open-GL has become more stable and Red Hat's appearance make the
platform more of a proposition.
Please don't mail me with stuff like "but if you did x86 with Open-GL it
would clearly be best" as I don't want to get drawn into a "which is best"
argument. Even within the Intel arena there is a lot of variation - do we
assume Pentium and good floating point for example? Hardware acceleration?
Many of the people who voted had 486-66s. We will make the decision when
the time comes, and will run another survey at that time.
David Braben
Subject : Re: Frontier Developments Website |
Date : Sep, 17, 1999 |
CMore85155 wrote:
<snip>
> When he says "We have two very different multi-platform titles in development,
> and a third title on the drawing board" which of these is Elite IV? Would Mr
> Braben like to comment?
Elite IV is the one in the design stage.
> Also do the jobs advertised mean Frontier Developments is expanding? (possibly
> to cope with the huge amount of work needed to create an Elite IV worthy of
> people's expectations?)
Yes, though we have been expanding slowly already. Some may have seen our
ads in "Edge" magazine.
Elite IV has to be earth-shattering to recover from the damage done by FFE
not living up to expectations. This means it is a massive undertaking.
> Also www.release-dates.co.uk has Elite IV down for a 2001 and release. Is this
> just speculation?
Yes.
David Braben
Subject : Re: Contrasting Stories. |
Date : Sep, 20, 1999 |
'N wrote:
<snip>
I have learnt a great deal from the Elite/FE2/FFE experience, not the least
is the value of a team effort, as this gives the opportunity to bounce ideas
around and appeal to a wider group. Especially given the time delay, and
(ironically) people's lower expectations because of FFE, I truly believe
Elite IV (or whatever we call it) will be a world beater.
David Braben
Subject : Re: Elite IV concerns - to anyone who cares, & David Braben |
Date : Oct, 14, 1999 |
MC wrote:
Concerns noted - but not to worry - this was never the plan. It is likely
that it will say Elite IV and/or Frontier and/or First Encounters on the box
somewhere, and will have the same galaxy (aged by the ravages of a few
hundred years more and a few wars) as FE2 and FFE, and players can
play a descendent of the original Jameson.
David Braben
Subject : Re: Comments on X |
Date : Oct, 24, 1999 |
Bruce Stephens wrote:
Elite benefited from a tremendous amount of faith from the publisher,
Acornsoft, and we took a great deal of time getting it "right". This side of
things is very much in the background these days - and games more often than
not rely on the graphical image or even release dates over all else. There
have been many notable exceptions (like Zelda, that spent something like an
additional year in perfecting it despite the political grief it cause Nintendo
in the short term), but it does seem to be the general rule.
I don't deny the Elite sequels suffered this way too, to some extent, Encounters
much more than Frontier (see announcement here shortly), and many were gravely
disappointed (me included). Frontier nevertheless was best selling game in 1993
(according to Gallup), so possibly the accountants felt vindicated.
I also think people's fond memories of Elite are a very hard act to follow.
We hope to do so with Elite IV, with much trepidation, and intend to use the
experience of the good and the bad to ensure that Elite IV is as good as it can be.
For this reason it is a long way off!
David Braben
Subject : First Encounters - A Press Release |
Date : Oct, 29, 1999 |
--------------------------
PRESS RELEASE
David Braben and Gametek have finally settled their differences over the
infamous "First Encounters" game. Following a protracted combined law-suit
and counter-suit Braben has accepted substantial out of court damages from
Gametek in settlement of the case.
David Braben is happy with the settlement, and he and his company Frontier
Developments are now free to proceed with the long awaited Elite IV,
development of which is set to start in January 2000.
--------------------------
David Braben
Subject : Re: First Encounters - A Press Release |
Date : Nov, 1, 1999 |
Tom Morton wrote:
Yes.
<snip>
David Braben
Subject : Re: To David Braben |
Date : Nov, 2, 1999 |
Jonathan Dalton wrote:
Discussions may happen within the Elite Club and these may influence the game,
but I avoid reading 'ideas' threads on this NG to avoid later opportunistic accusations
of ripping people off.
David Braben
Subject : Re: Elite IV - build on the winning formula! |
Date : Nov, 9, 1999 |
chris r wrote:
I was hoping we could do both - First Encounters via the Elite Club and Elite IV
via Frontier Developments. There are game aspects that I personally really want
to do in Elite IV that don't fit with First Encounters without a complete rewrite.
David Braben
Subject : Re: A new Elite game? When? |
Date : Nov, 22, 1999 |
> Matt Swift wrote:
I would be interested in any info you could give on this. Don't worry I realise
it is not a dig.
It was surprisingly difficult to get data on nearby stars, and I had to get it from
many different sources - I would love to see how close (or far) I got!
David Braben
Subject : Re: Platforms and API for Elite 4 ? David ? |
Date : Dec, 3, 1999 |
blackrob@my-deja.com wrote:
We have our own API (works on Playstation etc etc). It can plug into
other proprietary APIs like D3D where applicable, or can run on its own.
So this decision can be left until later.
David Braben
|
Subject : Re: something to aspire to... -directed to David Braben- |
Date : May, 9, 2000 |
Louis J.M wrote:
More, I'm afraid.
<snip>
Completely new engine.
> Frontier's universe was thought provoking, but I hope it doesn't
> focus on a story. What made Frontier unique was it's total absense
> of it!
The story can be done in many ways, but I don't agree - story in some form
can add a good deal. The Special missions of Elite for example might be
considered 'story'.
To me it's 'open' games verses 'closed' games that is the contrast. Elite,
Frontier, Zelda are 'open' (in that you can still so what you like mid-game)
whereas games like Wing Commander and Final Fantasy are closed. By 'closed'
I mean the game story dictates what the player can do within a set of
different options, but the game portions could be (cruelly) described as
elaborate "Press
Elite 4 is most definitely 'open' which I think is what you are worried
about.
> FMV and sound dialoge are best left to games like Rebel Assault.
> Not anything like this.
Indeed. Pre-rendered FMV is utterly inappropriate.
David Braben
Subject : Re: First real screen shot of ELITE 4 |
Date : Jul, 16, 2000 |
From : Andrew R. Gillett |
Nigel Stutt wrote:
Elite 4's graphics will be considerably more advanced than Infestation's.
Subject : Re: Elite 4 Single and Multiplayer Versions Separate ! |
Date : Jul, 19, 2000 |
From : Andrew R. Gillett |
Jonathan Wells wrote:
I can't give out any details of Elite 4, but rest assured there is a good
answer to this question, and if you were to hear it, you would say "Oh, I
see, that's fair enough then".
Not the most useful response, I know, but better than nothing.
Subject : Re: Elite 4 Single and Multiplayer Versions Separate ! |
Date : Jul, 19, 2000 |
From : Andrew R. Gillett |
Krzysztof Kania wrote:
Yes, that is certainly one important reason.
Subject : Re: New arrival, pondering... (kinda long) |
Date : Jul, 19, 2000 |
From : Andrew R. Gillett |
Detonate wrote:
The thing is, we already have plenty of ideas (some of the ideas proposed in
this thread were already being considered) - and more importantly,
implementing the ideas we have already got is going to take a long time. I
think the Elite Club may become a good channel for ideas though - if a
particular feature was added to FFE, and everyone wanted to see this feature
in Elite 4, we would certainly consider it.
Subject : Re: New arrival, pondering... (kinda long) |
Date : Jul, 22, 2000 |
From : Andrew R. Gillett |
Detonate wrote:
I've already posted explaining why we are not taking fan input. To
summarise:
a) Quite a lot of the ideas we get sent are ones we have already thought
of ourselves.
b) (and more importantly) - it takes a very long time to write games.
It's going to take long enough to write the game with the ideas we
currently have without adding more. If we were to implement every idea
which has ever been suggested here, the game would probably take twice as
long to write.
But don't despair - even in the event that a feature you wanted to see is
not in Elite 4, that doesn't necessarily mean it won't be in some future
iteration of the game.
Subject : Re: Suggestion for DB |
Date : Sep, 5, 2000 |
kjfarrell@my-deja.com wrote:
We already use our own gaming libraries that are platform independent
(amongst other things) - we've been using them since 1996, and yes, Elite 4
is also using them.
David
Subject : Re: elite 4 news - where? |
Date : Oct, 2, 2000 |
From : Andrew R. Gillett |
Peter T. wrote:
<snip>
News on Elite 4 is not currently being released. When it is, members of the
Elite Club will be among the first to get it, via the Elite Club newsletter.
|
Subject : Elite 4 (Braben) mentioned in 3D magazine. |
Date : Jan, 8, 2001 |
From : January issue of "3D magazine" - Posted on alt.fan.elite by Cris (Ol_Blue) Robson |
For all you snippet junkies, I came across this today whilst looking through
my new issue of 3D magazine, in a two page spread about the developement of
the original Elite.
<snip>
<snip>
Subject : Re: Frontier developments website |
Date : Feb, 3, 2001 |
From : Andrew R. Gillett |
C wrote:
Elite 4 is currently scheduled for the end of 2002, and as with any
game in development there is always the possibility of it being slightly
later. Note that the end of 2002 date is highly provisional - it is
really too early to say, as Elite 4 is a huge project. Also note that if
the two other question mark games are successes (they both have the
potential to do very well indeed), it will benefit the development of
Elite 4.
Subject : A little reassurance |
Date : Mar, 6, 2001 |
From : Andrew R. Gillett |
I note that a number of people are concerned about what Elite 4 will be,
after seeing the concept art which depicts a human character rather than a
spaceship.Of course, it should go without saying that spaceflight will be a
major part of Elite 4. However, one of the central strengths of the Elite
series has been the freedom the games give to the players - the player is
not constricted to a set path, and can go anywhere he/she wants. In the
previous games the technology was not sufficient to give the player total
freedom. In Elite, you couldn't fly over planet surfaces, but that was
rectified in Frontier. In Frontier you couldn't get out of your ship, but we
aim to rectify that in Elite 4.
Subject : Re: elite4-not persistent universe?vapourware even? |
Date : May, 28, 2001 |
From : Andrew R. Gillett |
dominic.jarrett wrote:
We plan to make both a single and multiplayer version of Elite 4. The
single player version will have a persistent world in single player mode
(as with Elite and Frontier), and a limited (probably non-persistent)
multiplayer mode. The multiplayer version will feature a fully-fledged
online persistent world.
Subject : Re: elite4-not persistent universe?vapourware even? |
Date : May, 29, 2001 |
From : Andrew R. Gillett |
martin wrote:
Yes, they would not be released at the same time. You can't do a deep and
intricate single player game and also do a massively multiplayer game at
the same time - each one is a very big project. And yes, the massively
multiplayer game would require subscription, as with current massively
multiplayer games.
Subject : Re: Elite 4 - 2003 |
Date : Jun, 22, 2001 |
From : Andrew R. Gillett |
Marek Powley wrote:
No, this isn't official.
Subject : Re: elite 4 release |
Date : Dec, 14, 2001 |
From : Andrew R. Gillett |
Scott Millar wrote:
I'm afraid the information on the Elite 4 FAQ is somewhat out of date. The
game will not be released in 2002. We intend to update the FAQ soon.